Ajeeb Coroutines

Coroutine system based on ES6 Generators and inspired by the coroutines in the Unity 3D game engine.

This module provides a Schedule which contains contains coroutines, advances them, and removes them when they are complete, and a few utility coroutines that are generally helpful.

import * as coro from '@ajeeb/coroutines'

const SCHED = new coro.Schedule()

// function* literals are supported
SCHED.add(function* main() {
// ...

// call `tick` to advance all scheduled coroutines
// calling `tick` once per frame means each tick is one frame and each yield
// means "wait one frame"
function tick() {