1. 1. Introduction
    1. 1.1. History
    2. 1.2. Playful Systems
    3. 1.3. Patterns and Engines
  2. 2. Overview
    1. 2.1. Challenges of Playful Systems
    2. 2.2. Anatomy of a Frame
  3. 3. Input
  4. 4. State
    1. 4.1. Coroutines
      1. 4.1.1. From First Principles
      2. 4.1.2. By Example
      3. 4.1.3. By Comparison

The Book of Ajeeb

Playful Systems